This robe is covered in patches, each with a depiction of a useful item. Horseshoes of Speed. If you expect to be disarming a lot of traps, unlocking a lot of doors, and picking a lot of pockets, these gloves are for you. This book contains coordination and balance exercises, and its words are charged with magic. This tattoo allows you to cast Disguise Self once per day. How to see the number of layers currently selected in QGIS. When taking damage of that type, you can use your reaction to reduce the damage by 1d4. When you score a critical hit against a creature with this blade, theres a chance that the creature will be affected by the Polymorph spell. An orb that allows the user to know which direction north is so long as they are on the material plane. This plate armor gives you advantage on Strength-saving throws, a +1 bonus to AC, and a Strength score of 18 (unless your score is already higher). This crystal shard of the feywild can be used as a spellcasting focus for sorcerers, even allowing them to harness wild magic when they use their metamagic abilities. While wearing this cloak, enemies have disadvantage on attack rolls against you. Note that it stops working after the first successful hit and doesnt help while youre unable to move. This would, given your current CON score, give you +3 HP per level. This item sets your Constitution an ability score everyone needs for extra HPto 19. You can use this magical quarterstaff to regain health equal to the damage you dealt. Manual of Bodily Health (very rare) DMG p 180 increases your Con score by 2, so would give you 1 extra hp per level. Iron Bands of Binding. With this shard, you can hit an enemy within 30 feet of you with a slimy tentacle every time you use a Metamagic option. A follower of Erebos that wields this will have many benefits bestowed upon them for their piety. Amulet of Proof Against Detection and Location. This belt grants monks a bonus to the save DC of their ki abilities and lets them regain ki points equal to a roll of their martial arts die. Even better than dragon scale mail, this tattoo gives you a set AC according to its rarity. The target can be a creature, an object, or a point in space. These gauntlets count as melee weapons that deal 1d8 of slashing. This potion lets you breathe fire (one target 30 ft range, DC 13 Dex save, 4d6 fire damage, half damage on a successful save) three times over the course of the next hour. It can cause the first person that makes an attack to take psychic damage equal to half the damage they dealt, and it makes attack rolls against you have disadvantage. As an action, simply say one of its three command words, and the corresponding quantity of water will pour out of it. You can use this rod to charm people, making them view you as their trusted leader. Magic Armor: These are the most common magical items you can get to boost your AC. Regardless of how you build your character, it is entirely up to the DM which magic items you come across. It can also be used to locate aberrations. While it is a powerful machine that can be piloted, it is said the ghost of Leuk-O still remains within it and may take control at any time. This potion allows you to regain 10d4+20 hit points. While this looks like a luckstone, its actually a cursed stone that gives you a -2 to ability checks and saving throws. This is useful for everything from spellcasting to your Flash of Genius to your Spell-Storing Item. It can be used to move great amounts of matter, power magical items, and control the weather of a 50 mile radius. This potion lets you cast Animal Friendship at will for the next hour. This staff is powered by the imprisoned spirit of an archmage long ago killed by Acerak. This small whistle allows you to Animate Dead. This potion ends the Polymorph effects of a thessaltoxin. It also protects you from being surprised by orcs while youre not incapacitated and from the frightened condition. It ranges from a +1 weapon to a +3 weapon, and at its most powerful it can be used to Dominate Monsters with a DC of 17. This saddle prevents you from being thrown out of it as long as youre conscious. As a rogue, you are the master of stealth. Trying to hit an AC20 with disadvantage is going to be challenging. You can consume the magic of this manual to increase your Intelligence score by 2. Not only are the items valuable, but they also can be advantageous in Dungeons & Dragons (DM) campaigns against specific creatures. This circlet can be used to cast an extra accurate Scorching Ray once a day. This +2 sword can be used to immediately steal the life force of a creature with less than 100 hit points remaining. From tribality.com This rapier carries the blessing of Lolth, the Spider Queen. It is a kind and compassionate sword that is also fierce and destructive to enemies of the light. This backpack-like tank contains a water weird within it. A spell scroll contains the words of a single spell, and it can only be read and cast if you are of the appropriate class to do so. You are automatically considered proficient with this +1 chain armor. This doesnt impose disadvantage on stealth checks or on any saving throws to resist extreme heat, and it gives you a +5 bonus to initiative rolls. However, it is cursed to give you disadvantage when dealing with demons. If you find yourself in a spot of trouble, you can teleport up to 500 feet and take one willing creature with you. It has no effect on you if your Constitution is already 19 or higher without it. When you reach for a specific item, its always on top. The Rhythm-Makers Drum gives you one of the most powerful boons a bard could ask for: a bonus to your spell save DC. While attuned to it, a sorcerer can use their reaction to absorb a spell that is targeting them. A powerful harness that allows you to use your spell slots to cast spells that you do not know or have prepared. If that wasnt enough once a day, you can choose any cantrip and can use it the entire day as if it were an artificer spell. This book has an affinity for necromancy magic. Simple A saving throw is a d20 which is made in order to resist something dangerous, like a spell or magical effect, trap, poison, disease, certain enemy attacks, or an environmental hazard. These also deal extra damage when you make a successful unarmed strike with them. A morphing tattoo that can shift around your body and even be used to cast Disguise Self. A pennant of one of the five colleges of Strixhaven that sheds light when it is waved. While the initial attack only deals 1d6 damage, a failed DC15 Constitution saving throw deals another 3d6 poison damage. Mythnam 8 yr. ago Yeah, I was never going to just straight-up give it to him, and certainly not at a low level. Since you only nock an arrow when you make your attack, you should have a hand free to use this reaction (which is required). Covering a creature in this oil puts them under the effects of the Freedom of Movement spell for 8 hours, while pouring it on the ground has the same effect as the Grease spell for 8 hours. This has the properties of one mask along with the resistances from all five. Barbarians already have high mobility. Additionally, if you hit a giant with it, the giant takes an extra 2d6 slashing damage and must succeed on a DC 15 Strength-saving throw or fall prone. RAW, it doesnt even have a limited number of uses per day. These horns summon a number of berserkers from the halls of Valhalla to fight at your side. The second benefit lets you change a non-magical object into another object. Wands, rods, and staves cut from trees infused with extraplanar energy. This doll says a series of sayings that you teach it whenever certain stimuli are met. This cane becomes a longsword when its command word is spoken, but this act can only be performed once. The effects of this amulet are simple yet powerful. The second ability lets you grant 2d10 temporary hit points to an ally when you cast an abjuration spell. This +3 longsword can sever the head of most creatures with heads so long as you roll a 20 on your attack roll. This rod can absorb 50 levels of spells when the wielder is targeted by spells. You must be wearing a Belt of Giant Strength and Gauntlets of Ogre Power to wield this weapon. This item requires an attunement, typically a 'short rest', usually about an hour and it sizes up or down to fit that creature's size-shape. This brooch provides resistance to force damage and immunity to the Magic Missile spell. These potions allow you to cast a Dominate spell with effects that last for 1 hour. This magical paper bird will fly to its target so long as it is on the same plane. Is there any magic item that increases Hit Points? Many different belts exist, each setting your Strength score to a specified number. This is a combination kit of alchemists supplies and poisoners kit. This ring functions the same as the Cloak of Protection, giving you a +1 to your AC and saving throws. This headband sets your Intelligence score to 19. This wand can create orchestral music when waved around as if directing an orchestra. It has many powers spread between its pages and can be used to cast a number of powerful spells. You can also use this greataxe to cast a version of Heat Metal that deals cold damage. 1 Answer Sorted by: 13 Magic items that grant a +1 to saving throws (among other benefits) include: Cloak of Protection (uncommon) Luck Blade (legendary) Ring of Protection (rare) Robe of Stars (very rare) Rod of Alertness (very rare) Stone of Good Luck (uncommon) You can use this helm to cast Detect Thoughts and Suggestion and even send telepathic thoughts to the mind of another creature. Constitution's HP bonus is "per hit die" - any effect that affects Constitution will increase/decrease target's HP per die (i.e. These boots give you a flying speed equal to your walking speed. This transforms it into a pool of energy that can be used later. A tiny clockwork crab that must be wound up in order to operate. This amulet is used to control a Shield Guardian. It also lets you make a reaction attack when you are hit with melee attacks. This ensemble is made up of a helm, an amulet, and a robe that function as a single magic item with various properties while inside of Waterdeep. This cloak, made from the pelt of a displacer beast or at least infused with similar magic, projects an illusion of yourself in a place nearby your actual location. Blackrazor This greatsword is utterly insane. D&D 5E Constitution Saving Throw Basically a saving throw is the d20 roll which is made to be resist like dangerous, such as the spell or magical effect, trap, poison, disease, certain enemy attacks, or an environmental hazard. This stone boosts your proficiency modifier by +1. Additionally, you can use it to regain a use of your Bardic Inspiration. This cauldron can create hot stew for hundreds of people with just a few gallons of water. This +3 sentient greatsword devours souls. This bow offers a number of benefits when used against that enemy, such as extra damage and advantage on attack rolls. This is a cursed +1 sword that forces you to attack any creature that deals damage to you until one of you has been dropped to 0 HP. You regain hit points equal to the necrotic damage you deal this way. This device allows you to manipulate space, either by phasing out of the material plane or folding space so that a distant location is only 5 feet away for you. Unearthed Arcana, a monthly workshop where D&D R&D shows off a Magic Items 5e. +1 very good points. While wearing this cloak, enemies have disadvantage on attack rolls made against you. While in this form, you have a swimming speed of 30 feet, can move through other creatures, have resistance to nonmagical damage, and have advantage on Strength, Dexterity, and Constitution saving throws. This item is one of the quintessential magic items for a warlock. on Wisdom (Insight) checks. This is a +3 longsword. Not bad. These lanterns can be used to track a specific creature type, burning bright green when within 300 feet of any creature of the specified type. reducing a 25HD creature's Con by 4 will, effectively, drop its HP by 50). A common healing potion that heals for 2d4+2 HP. While this dust appears to be Dust of Disappearance, it actually causes you and everyone in a 10-foot radius to make a Constitution saving throw or sneeze uncontrollably. This lily pad functions as a vehicle with a walking, flying, and swimming speed of 20 feet. A magical tattoo that allows you to write from your fingertip as if it were a pen that never runs out of ink. Along with the normal benefits of a crystal ball, this can be used to cast Suggestion. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. 150 Comments I haven't done Ability Score Increases, but instead choose feats this increases my characters power by a lot (In yesterdays game I single handedly killed nine hell hounds in two rounds, one shoting them all and I don't even have magic items yet.). This potion gives you a high strength score, relative to the type of giant it is associated with, for 1 hour. It provides a myriad of benefits, such as lightning absorption and an immutable form, but is cursed and has a chance of driving you berserk. This cloak provides its wearer a +1 to AC and to saving throws. This ring allows you to cast Dominate Monster on an air elemental and confers several other benefits upon you. These boots allow you to tolerate cold weather and conditions with ease. This item also grants a +6 Enhancement . This weapon also gives you advantage on initiative rolls. I am more so looking for one that increases Hit Points permanently. The many gems on this helm provide a variety of benefits. . This rod has the ability to become completely immovable, even when defying gravity. This staff fulfills their wildest dreams. This spellbook is filled with summoning spells. This wand can be used to cast Lightning Bolt. This powerful mace is guided by Xartaza, an erinyes that lives within it hoping to feed more souls to Asmodeus. This gavel is useful in solving disputes in a friendly manner. You can also transfer this rune to boots or a piece of armor to transfer its powers. You said your CON is presently 15, so this would ultimately be +2 HP per level. This crook was created to be a protection from evil, but it was cursed by the witch Iggwilv when she rediscovered it. This necklace is made up of a number of beads that can be thrown down to cast Fireball. Doing 2d10 per round at lowest level, all the way up to 8d10 per round, this is pretty amazing. This small glass spheres command word will cause it to emanate light as if it were the source of the Light spell. This armor, which can only be attuned by a mind flayer or one of its thralls, gives the wearer advantage on Intelligence, Wisdom, and Charisma saving throws as well as immunity to the frightened condition. This book has an affinity for evocation magic. However, it is a cursed weapon that flies and stabs you in the back if you roll a 1 on an attack roll with it. This ice rune shard grants several icy benefits, such as resistance to fire damage and an icy mantle that protects from the physical damage types. It also has a specific property relating to its elemental essence of air, earth, fire, or water. You can even command it to knot itself, providing advantage to climbing checks made with it. You can turn the head of this staff into a poisonous snake, which you can use to make melee attacks. You also gain one use of Channel Divinity for free once per day. Items by Type Armor Potion Ring Rod Scroll Staff Wand Weapon Wondrous Items Homebrew Items Items by Source Acquisitions Incorporated Baldur's Gate: Descent into Avernus Candlekeep Mysteries Curse of Strahd Critical Role: Call of the Netherdeep Divine Contention The 6 sides of this cube are each keyed to a different plane of existence. This helps your low AC in your normal form, and since you can decide what happens to your equipment, you can absolutely turn into a bear wearing a cloak. A cloak that can billow dramatically at your command. When it is used in such a way, it deals 1d8 damage and flies immediately back to your hands. If the effect causes you to cast a spell from the wand, the spell's save DC is 15. This wand gives you a bonus to spell attack rolls according to its rarity and ignores 3/4 cover. You can spend a minute swapping out a prepared spell for a divination spell in the book. It will become less useful as soon as your Intelligence reaches 18, which will be soon. You can consume the magic of this manual to increase your Strength score by 2. A piece of magical ammunition that provides a +2 bonus to attack and damage rolls. This potion grants you the effects of the Haste spell for 1 minute. Instant Fortress. This powder makes food taste excellent, but it comes at a cost. A more specific name for a feather token. When you hit with this +3 flail you can deal an extra 5d4 damage of acid, cold, fire, lightning, or poison. This +3 sentient battleaxe ignores the effects of Shield and similar barriers of force. This apparatus is a large lobster-shaped vehicle with a variety of abilities. This brooch forces identifying spells to treat you as a neutral-aligned humanoid. This whip snares the reluctant souls of the dead and drags them to the Underworld. I am designing a character who wants to be the most intelligent creature in the world. Magic items for druids typically serve a few specific purposes: AC upgrades, spellcasting complements, or improving your Wild Shape. The second ability gives an enemy disadvantage on their first saving throw against an enchantment spell you cast. If you spend 48 hours over a period of 6 days or fewer studying the book's Contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. This stone can be used to undo an action. You can also search for items that directly increase your HP or HP/level. It only takes a minute to sign up. This wand has 7 charges. A manual of this type is needed to create a golem. Orbs made of various planar materials that each have an association with a specific damage type. This +1 shield can push creatures back incredibly far and even knock them prone. Along with the normal benefits of a crystal ball, this can be used to cast Detect Thoughts. These teeth are stories given form. However, regaining an average of 11 hit points every attack is more tempting. Armor reinforced with adamantine turns any critical hit into a normal hit. When you fall while wearing this ring, you descend 60 feet each turn and take no damage from falling. Your eyes glow red while wearing this helm. This vane can be wielded as a +3 magic mace that deals an extra 1d8 radiant damage on a hit. You can expend charges when you make a melee attack with this +3 magical quarterstaff to deal extra force damage on a hit. He spends his time introducing all of his friends to D&D and creating hard magic systems for upcoming novels. The claws make your natural weapons magicala feature normally reserved for Circle of the Moon druids at 6th-level. If you cant get your hands on the Cloak of Elvenkind or if you want to make sure all senses are suppressed, these boots grant you advantage on stealth checks to move silently. Additionally, it can provide the quickest path to the end of a nonmagical path or maze. This crystal provides advantage on investigation checks. This opal has a fire rune on it that you can use to manipulate fire in several ways. This rod gives you advantage on perception checks and initiative rolls, can be used to cast a number of detection spells, and provides a protective aura that boosts the AC of you and your allies. Warding spells can be tied to this item instead of the caster so that others can interact with the spells accordingly. This small pearl can turn a 10-mile-radius area into night. Regardless, all artificers love magic items and, with up to 6 attunement slots, can get the most out of them. Most games of D&D never reach this level, so its important to look for strong items for every tier. This armor has resistance to a predetermined damage type. You dont have space to hold a shield. A piece of magical ammunition that provides a +3 bonus to attack and damage rolls. These gloves, which are invisible while worn, give you a +5 to sleight of hand checks and a +5 to dexterity checks used to pick locks. If this rod is full, you have an additional 10 spells without resting. A magic textbook that allows you to make improved arcana and nature checks. Hit points lost to this weapon can only be regained by a short or long rest. For someone with no armor, this is essential to stay alive. This spell gives you advantage on saving throws against spells that target only you. Why is sending so few tanks Ukraine considered significant? It has a flying speed of 30 feet. If it touches something larger than it, such as you, it deals 4d10 force damage. 5e Critical Success and Failure Rules: How Do They Work? Do note that items that set your Con score to a flat value do not stack with other items that increase your con score. This wreath of golden thorns and gems representing the might of Tiamat is used to dominate the will of beasts, dragons, and monstrosities through the casting of Dominate Monster. This amulet allows you to teleport 100 feet to a location you are familiar with, but it has a chance of transforming you in a myriad of ways when it does so. This device allows you to conjure aberrations or cast the Bane spell. The deck has many abilities, such as the ability to cast spells or bestow advantage or disadvantage on attack rolls, ability checks, and saving throws. A token that allows you to fall 60 feet per round and not take fall damage. Some items that come to my mind are items like Amulet of Health which sets your CON score to 19. You can even make it look like tattered rags so that they dont get taken off of you if you get in trouble. This bow has three extradimensional spaces within it, and as such, it can hold many arrows, bows, and even weapons like spears or long swords. How to make chocolate safe for Keidran? This magic item comes from GGtR. An insane glabrezu named Ragazuu lives inside of this jagged dagger. We have a companion article to this one focusing on the best feats for every class. This helm allows you to cast the Levitate spell on yourself. You can spend 1 minute swapping out a spell for a conjuration spell in the book. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. This conch can be used to cast the Teleport spell. If youre wielding a bow and arrow at range, its hard for enemies to hit you. While this armor is useful for all artificers, heavy adamantine armor is perfect for an armorer to make their Arcane Armor out of. This can be used as both a spellbook and spellcasting focus for a wizard. Hazirawn is a neutral evil sentient +2 greatsword that deals an extra 2d6 necrotic damage on a hit. This book has an affinity for transmutation magic. These coins carry souls within them and can be used for a variety of purposes. Its most basic ability is casting Faerie Fire, a . It also deals an additional 1d8 radiant when it hits undead. This stone contains the blood of a creature and can be used to find any creature that shares blood with it, such as a blood relative. This staff grants a +3 to attack and damage rolls made with it and has ten charges. Connect and share knowledge within a single location that is structured and easy to search. This +1 sword can give you temporary hit points and impose disadvantage on the next saving throw a target you hit with an attack would make. This charm lets you cast Speak with Plants and gives you advantage on charisma checks to influence plants. A piece of magical ammunition that provides a +1 bonus to attack and damage rolls. After putting some drops of your blood into this vial, you can use it as a spellcasting focus and gain a bonus to your spell attack rolls and spell save DC according to its rarity. Gish. These gauntlets turn any weapon you hold into a magic weapon, and they can even cover your weapons in magical flames to deal an extra 1d6 fire damage. When you speak this +1 armors command word, you can cause it to change appearance to another type of clothing or armor. There is enough dust in one packet to turn you and every creature and object within 10 feet of you invisible for 2d4 minutes. Although it may be a clich, the Instrument of the Bards is one of the most powerful magic items you can get. For clerics who like to swing a mace at evil beings, the Mace of Disruption can help. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. Incense of Meditation. It also allows you to prepare a spell from any spell list each day. This is an addition to D&D 5e that expands the available magic and race options. This key has a small chance of unlocking any lock, but it can only do so once. It can only be attuned to a human. This magic necklace lets you breathe normally in any environment. Horseshoes of a Zephyr. 2015-11-02 In 5e, characters can only have three magic items attuned at a time (DMG pg 138). 192 . What better way of improving that than with a cloak that grants you advantage on your stealth checks to hide and disadvantage on Perception checks to locate you? This shield gives you advantage on initiative rolls and Perception checks. This potion makes you invisible for 1 hour. A magic textbook that allows you to make improved religion and history checks. You can speak this spheres command word to have it become several iron bands that restrain a target creature. At least your paladin can dream of having one. Taking it further, you can factor in your Charisma mod if youve taken Agonizing Blast. A wearable bubble that contains one hour of breathable air and regains expended air daily at dawn. A potion that can remove the curse of lycanthropy. This eyepatch gives you advantage on sight-based perception checks, immunity to the Sunlight Sensitivity trait, and immunity to magic that would allow other creatures to read your thoughts or determine if youre lying. This can be used as both a spellbook and spellcasting focus for a wizard. Staff of Power This staff is packed with so much crazy stuff that I'm not even sure where to start. If you have a +4 Cha mod, that ends up being 2d10+8 to 8d10+64 per round, supposing they all hit. You can cast Plane Shift with it to travel to one of the keyed targets. It has no effect on you if your Constitution is already 19 or higher without it. A Ring of Shooting Stars provides a very powerful and very long-ranged option for monks who want it. It can also be used to teleport to a specific location locked into its memory. This staff can be used to cast Cone of Cold, Fog Cloud, Ice Storm, or Wall of Ice. However, this tattoo requires attunement, while the insignia does not. This potion puts you under the effects of Gaseous Form for 1 hour. A spellbook that cant be damaged by fire or immersion in water. Updated Nov 10, 2022. As a fighter, you draw a lot of attention; more attention means youre bound to get struck by the occasional critical hit. This shield hovers around you, letting you fight in Wild Shape while still benefiting from a shields +2 AC bonus. Theres not much more satisfying than having a flaming sword. While this cloaks hood is up, you have a swimming speed of 60 feet and can breathe underwater. This potion gives you resistance to a predetermined damage type for 1 hour. You can speak this cloaks command word to turn it into a pair of bat or bird wings and gain a flying speed of 60 feet for one hour.
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